New Features
General
- Added monocle to PMA and added eye accessory slot as option in PMA.
Feature Updates
Ships and Vehicles
- AI now have specific shield generators that provide half the shield health/shield regen.
- For all ships, shield HP reduced, regen lowered, regen ramp up time increased. Shields now allow more physical damage through the less health they have.
- For all ships, armor reduced to 1.00 for physical and 0.90 for energy for all ships.
- Missile damage and explosive radius reduced.
Bug Fixes
- Players should no longer be sorted into races that have already started, causing an error code.
- Speculative fix for ships missing items.
- Reputation should now persist between player sessions.
- Fix for ship EMP weapons charging much faster than intended.
- Fix for certain weapon families starting at max spread and recovering significantly slower than expected.
- When trying on/inspecting clothes your face should no longer be illuminated by helmet lights that aren’t there.
- Fix for ships duplicating if changes were made to the pledge while an insurance claim was being made.
- Admin NPCs should now accept boxes and allow players to complete related missions.
- Boxes placed on admin counters should no longer fall through to the floor.
- REC rented items should no longer invalidate prior rentals and rentals with time remaining from the prior patch should now be available.
- Carryable crates dropped from vehicle destruction in excess of SCU crates in Cargo Grids will now spawn on positions of Cargo Grids instead of near world origin.
- Players should no longer be able to break their character and be stuck spawning as a white spere.
Technical
- Various crash fixes.
Known bugs, issues, and work arounds (W/A):
- When using the Mobiglas there is a chance to cause a graphical glitch that will remain for the duration of the session. W/A: Relaunching into crusader should fix it.
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